Tuesday, September 23, 2008

The interaction mechanics

ok, in order not to clutter up the sound so much that it becomes noise, we decided to limit the sound outputs.

Firstly is the amplification of the sounds that are already there. This would be based on a hotspot with a counter, whenever a set number of people cross the hot spot, the amplitude of the sound would increase by a level. When it reaches a max level of sorts, the sound would then be cut off totally, leaving a moment of bewilderment wondering where the sounds went.

Another part of the installation would be based on the speed and activity level of the crowd. Using a pre-recorded sound of footsteps, we would inversely change the speed of the footsteps according to the speed of the crowd. This is a reflection of how laid back the scene is during non peak hours or how busy the scecne is during the peak hours, when the timings are reversed.

Lastly, as a tie in with the online website, we would take the comments posted by the users and play it on site. Using a text to speech generator, we would play out the sounds like a whisper that follows a random target as he/she walks down the corridor. Based on the idea that people would tend to try to overhear people's gossips, we would replay the speech in a similar manner. Although the words would be significantly garbled just to the point of not being understandable, we would hopefully make the users perk up their ears trying to catch what the whispers are saying.

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